Gaming Articles

Terrific 13th Age Character: Classes

Step 1: Choose a Race
Step 2: Choose a Class
Step 3: Generate Ability Scores
Step 4: Fill in Combat Stats
Step 5: Choose a Unique Trait
Step 6: Icon Relationships

You’re standing at the front of the room. Rows of desks filled with your peers smiling up at you. You walk to your seat after your presentation. You nailed it. All that prep was worth it. What does this have to do with 13th Age? That’s right folks, we’re talking about classes!

Barbarian | Bard | Cleric | Fighter | Paladin | Ranger | Rogue | Sorcerer | Wizard

Classes by Difficulty
A simple chart listing the classes in order of difficulty from easiest to hardest.

The classes here are put in order of difficulty for easy reference. This doesn’t mean that a new player cannot play a more advanced class, but rather that there is more time involved in learning this character and playing them effectively in combat situations.

Choosing a class affects:

  • Hit points (how much damage you can absorb before falling unconscious)
  • Abilities you start with
  • Gear such as weapons and armour you start with
  • Combat Statistics such as Defence and Armour Class (AC)
  • Recoveries
  • # of Feats
  • Talents

Below you fill find a handy break down on each class.

Barbarian

Whether it’s a primal rage or a cultured one, Barbarians are fueled by rage and are exceptionally good at hitting whatever they desire.

Barbarian Statistics

Ability Bonus +2 STR / +2 CON**
Initiative* DEX mod + Lvl
Armour Class (light)* 12 + middle mod of CON / DEX / WIS + level
Armour Class (light + shield)* 13 + middle mod of CON / DEX / WIS + level
P. Def.* 11 + middle mod of STR / DEX / CON + level
M. Def.* 10 + middle mod of INT / WIS / CHA + level
HP* (7 + CON mod) x 3
Recovery (probably) 8
Recovery Die* (1d10 x lvl) + CON mod
Background 8 pts (max 5 in any one)
Icon Relationships 3 points
Talents* 3 adventurer
Feats* 1 per Lvl
Class Feature: Barbarian Rage

Bard

Minstrels, storytellers and jesters, bards are known for their jack-of-all trades ability and their way of spinning stories and songs to entertain or satirize.

Bard Statistics

Ability Bonus +2 DEX / +2 CHA**
Initiative* DEX mod + Lvl
Armour Class (light)* 12 + middle mod of CON / DEX / WIS + level
P. Def.* 10 + middle mod of STR / DEX / CON + level
M. Def.* 11 + middle mod of INT / WIS / CHA + level
HP* (7 + CON mod) x 3
Recovery (probably) 8
Recovery Die* (1d8 x lvl) + CON mod
Background 8 pts (max 5 in any one)
Icon Relationships 3 points
Talents* 3
Feats* 1 per Lvl
Class Feature: Balladeer

Cleric

It is a rare individual who is able to commune with a deity. The gods are rather silent in this age unless you’re lucky enough to have a blessed one speak to you directly. Clerics spread the word of the gods (or one god) and fight as a practical matter.

Cleric Statistics

Ability Bonus +2 STR / +2 WIS**
Initiative* DEX mod + Lvl
Armour Class (heavy)* 14 + middle mod of CON / DEX / WIS + level
Armour Class (heavy+ shield)* 15 + middle mod of CON / DEX / WIS + level
P. Def.* 11 + middle mod of STR / DEX / CON + level
M. Def.* 11 + middle mod of INT / WIS / CHA + level
HP* (7 + CON mod) x 3
Recovery (probably) 8
Recovery Die* (1d8 x lvl) + CON mod
Background 8 pts (max 5 in any one)
Icon Relationships 3 points
Talents* 3
Feats* 1 per Lvl
Class Features: Heal spell and Ritual Magic

Fighter

Whether you’re a soldier on leave, a mercenary, a guardsman, or a former gladiator, the fighter is proficient with weapons and armour. There are as many flavours of fighters are there are roles in an army and then some.

Fighter Statistics

Ability Bonus +2 STR / +2 CON**
Initiative* DEX mod + Lvl
Armour Class (heavy)* 15 + middle mod of CON / DEX / WIS + level
Armour Class (heavy+ shield)* 16 + middle mod of CON / DEX / WIS + level
P. Def.* 10 + middle mod of STR / DEX / CON + level
M. Def.* 10 + middle mod of INT / WIS / CHA + level
HP* (8 + CON mod) x 3
Recovery (probably) 9
Recovery Die* (1d10 x lvl) + CON mod
Background 8 pts (max 5 in any one)
Icon Relationships 3 points
Talents* 3
Feats* 1 per Lvl
Class Feature: Threatening

Paladin

While clerics may be the mouthpiece of the gods, the paladin is their firm hand. They are martially trained to complete missions for these gods and what is right. While they not all be bastions of good, their aim is laser focused.

Paladin Statistics

Ability Bonus +2 STR / +2 CHA**
Initiative* DEX mod + Lvl
Armour Class (heavy)* 16 + middle mod of CON / DEX / WIS + level
Armour Class (heavy+ shield)* 17 + middle mod of CON / DEX / WIS + level
P. Def.* 10 + middle mod of STR / DEX / CON + level
M. Def.* 12 + middle mod of INT / WIS / CHA + level
HP* (8 + CON mod) x 3
Recovery (probably) 8
Recovery Die* (1d10 x lvl) + CON mod
Background 8 pts (max 5 in any one)
Icon Relationships 3 points
Talents* 3
Feats* 1 per Lvl
Class Feature: Smite Evil

Ranger

Whether it’s through martial training, or just a nomadic lifestyle that has left you with the senses to survive in the wilderness, the ranger is a formidable foe in combat working as bounty hunters or trackers.

Ranger Statistics

Ability Bonus +2 STR / +2 DEX / +2 WIS**
Initiative* DEX mod + Lvl
Armour Class (light)* 14 + middle mod of CON / DEX / WIS + level
P. Def.* 11 + middle mod of STR / DEX / CON + level
M. Def.* 10 + middle mod of INT / WIS / CHA + level
HP* (7 + CON mod) x 3
Recovery (probably) 8
Recovery Die* (1d8 x lvl) + CON mod
Background 8 pts (max 5 in any one)
Icon Relationships 3 points
Talents* 3
Feats* 1 per Lvl
Class Features: Basic Attack with access to tracking or animal companions

Rogue

The rogue class is a varied one that can feature thugs, riffraff, charlatans, treasure hunters, bounty hunters, thieves, or diplomats. This is an extremely varied class who focuses on working with allies but also works well on its own.

Rogue Statistics

Ability Bonus +2 DEX / +2 CHA**
Initiative* DEX mod + Lvl
Armour Class (light)* 12 + middle mod of CON / DEX / WIS + level
P. Def.* 12 + middle mod of STR / DEX / CON + level
M. Def.* 10 + middle mod of INT / WIS / CHA + level
HP* (6 + CON mod) x 3
Recovery (probably) 8
Recovery Die* (1d8 x lvl) + CON mod
Background 8 pts (max 5 in any one)
Icon Relationships 3 points
Talents* 3
Feats* 1 per Lvl
Class Features: Momentum, Sneak Attack, and Trap sense

Sorcerer

The winds of magic are a ever blowing in 13th Age and that power has trickled down to ones who have not studied its long-lasting effects. To say that a wizard and a sorcerer are the same would be very far from the truth. A wizard studies intensively to understand each spell cast, while a sorcerer just channels their will into magic. The latter is a lot more dangerous when you don’t understand the effects your will may create.

Sorcerer Statistics

Ability Bonus +2 CON/ +2 CHA**
Initiative* DEX mod + Lvl
Armour Class (light)* 10 + middle mod of CON / DEX / WIS + level
P. Def.* 11 + middle mod of STR / DEX / CON + level
M. Def.* 10 + middle mod of INT / WIS / CHA + level
HP* (6 + CON mod) x 3
Recovery (probably) 8
Recovery Die* (1d6 x lvl) + CON mod
Background 8 pts (max 5 in any one)
Icon Relationships 3 points
Talents* 3
Feats* 1 per Lvl
Class Features: Access to Wizardry (3rd lvl), Breath Weapon, Chain, Dancing Lights, Gather Power, Random Energy

Wizard

Studying arcane books of the Archmage, the lineages of arcane masters, or the school books from their academy. The books are less important than the time and learning process the learned masters of magic put into calculating every arcane formula.

Wizard Statistics

Ability Bonus +2 INT / +2 WIS**
Initiative* DEX mod + Lvl
Armour Class (light)* 10 + middle mod of CON / DEX / WIS + level
P. Def.* 10 + middle mod of STR / DEX / CON + level
M. Def.* 12 + middle mod of INT / WIS / CHA + level
HP* (6 + CON mod) x 3
Recovery (probably) 8
Recovery Die* (1d6 x lvl) + CON mod
Background 8 pts (max 5 in any one)
Icon Relationships 3 points
Talents* 3
Feats* 1 per Lvl
Class Features: Cantrips, Cyclic Spells, and Ritual Magic

To continue on the character generation adventure, click the next button below. To head back up to a particular class, please see the links below.

Barbarian | Bard | Cleric | Fighter | Paladin | Ranger | Rogue | Sorcerer | Wizard

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