Table of Contents
- Step 0: Collect Information
- Step 1: Classes
- Step 2: Races
- Step 3: Backgrounds and Backstory
- Step 4: Ability Score Generation
- Step 5: Skills and Proficiencies
- Step 6: Spellcasting
So you have a rough idea of what you want to play. What fits best with what you want to play?
Here’s a brief summary of each of the classes in D&D. These classes flow over into other fantasy role-playing (RPGs) games and can be used to extrapolate for other systems.
A hardy and strong class that focuses into bringing itself into a rage that makes the character even harder to kill.
Claim to Fame: Able to take a lot of hits and deal some good damage.
Primary Class Ability: Rage
This versatile class is built around being able to do pretty much everything from combat, to spell-casting, and skill challenges. You’ve usually got what your group needs in a situation. If not, you can perform an oratory or sing a song to inspire them to greatness.
Claim to Fame: Jack-of-all-trades.
Primary Class Ability: Bardic Inspiration
Being the mouth of a deity is no easy feat, but the cleric manages to do it with poise and grace. The pantheons in D&D lore are rich and detailed, but your character has chosen to devote themselves to one and spread their word across your DM’s campaign.
Claim to Fame:C omes in many different fervent flavours.
Primary Class Ability: Divine magic, and abilities granted by the deity.
While clerics are the instrument of a deity, druids often worship nature and protect it. The ability to turn into animals and cast spells certainly helps keep the baddies away.
Claim to Fame: can turn into beasts and cast divine magic.
Primary Class Ability: Wildshape and divine magic.
Whether you’re a protector, a strategist, an archer, or want an occasional boost to your protective abilities, fighter could be the way you want to go. Fighters are known for their ability to solve issues by hitting things, but they are less known for their different fighting styles that you can customize your martial character into a sharpshooting crossbowman, or great sword wielding tactician.
Claim to Fame: Hitting things is pretty effective. |
Primary Class Ability: Action Surge
Whether you’re going for a boxer or a kung-fu martial artist, monks are wise and fast characters who use unarmed attacks and monk weapons in combat.
Claim to Fame: unarmed attacks are more effective with these characters.
Primary Class Ability: Ki abilities
While clerics may be the mouth of a deity, paladins are their hands. Paladins are a mix of fighter and cleric so they come with the ability to shine in combat and have some divine spell-casting ability.
Claim to Fame: They can release a powerful blast of energy upon a hit in combat and are charismatic out of combat.
Primary Class Ability: Divine Smite
Tracking through different terrains, favoured enemies to hunt and destroy, and maybe even making a few woodland friends along the way. Meet the Ranger. The ranger is a mix of a druid and a fighter and so has access to a few nature spells, and can also hold up in combat.
Claim to Fame: Getting the right favoured enemy or terrain really makes for happy group.
Primary Class Ability: Favoured Terrain & Enemy
Typically known for their sneaking abilities and the sheer number of skills they gain, they are the only class that starts with a starting proficiency in thieves’ tools. Truly this class is too varied to really put into words.
Claim to Fame: High amount of skills and an excellent scout (until they get caught).
Primary Class Ability: Sneak Attack
Sorcerers gain magic inherently through the magic within their bloodline. This magic becomes more and more powerful as you progress through the class with the ability to even twist the magic to suit your whims.
Claim to Fame: Able to take spells and change them to their benefit.
Primary Class Ability: Metamagic
While sorcerers gain use of magic through force of personality, wizards use their intellect to study one of the nine schools of magic.
Claim to Fame: The Swiss Army knife of spellcasters.
Primary Class Ability: Arcane magic
Warlocks get their spell-casting and abilities due to a pact with a powerful entity such as a demon or an arch-fey.
Claim to Fame: one of a kind spell-caster with easy backstory elements.
Primary Class Ability: Eldritch Invocations
For more information on classes, see below:
- Player’s Handbook
- D&D Basic Rules
- Xanathar’s Guide to Everything for advanced level 3 class options
- Sword Coast Adventurer’s Guide